Karen Simulator
A satirical narrative JRPG about entering the mental worlds of suburbia's most difficult women — and helping them choose to heal.
We make story-driven games about people who are difficult for reasons that turn out to be worth understanding. Two are in development right now.
Both projects are early. Nothing on this site is a mock-up pretending otherwise.
Both are in active development and neither has a date. Here is what each one actually is.
A satirical narrative JRPG about entering the mental worlds of suburbia's most difficult women — and helping them choose to heal.
The dark down there only opens for words. A score-attack word roguelike set in the world of Lexomancy: spell into the fog, forge Axioms from what you said, break the Ward, and descend.
To create worlds that players don't just visit, but live in. We believe in the power of interactive storytelling to evoke genuine emotion and foster community.
Our mission
Bampot Games is an independent studio founded in late 2025 — a small group of writers, coders and artists making the games we always wanted to play.
We work remotely and build in the open. That means you will see rough edges here before you see a trailer, which is the trade we would rather make.
Zachary is a narrative designer and systems-focused creative with a passion for building experiences that blend satire, emotional storytelling and experimental gameplay. With a background spanning writing, design, analytics and worldbuilding, he approaches every project with equal parts ambition, curiosity and controlled chaos.
Steven leads the technical side of development, handling programming, systems architecture and implementation across projects. As a co-founder he plays a key role in shaping both the creative and technical direction of the company, helping turn ambitious ideas into polished, functional experiences.
We take on co-development, narrative design and asset work for other studios alongside our own projects.